![]() The mistakes it makes are minor in comparison to the triumph of creating a free first-person shooter which could easily be sold as a retail product.įor the 0.5% of people out there who don't know the plot of Half-Life, allow me to give you the condensed highlights. It is with a certain delight it can be said that the naysayers were wrong: Black Mesa is, without doubt one of the finest modifications ever created, being both a faithful adaptation of Half-Life, but introducing enough original content to make you feel like you're playing something brand new. For many years, rumours circulated that Black Mesa was merely vapourware: The promise which could never live up to expectation the dream which would never be realised. Now, 8 years later, Black Mesa is the sum of this great endeavour. This lead some plucky, aspiring mod developers to wonder what Half-Life would look like if it was rebuilt from the ground up in the new Source engine, taking advantage of all the benefits it would bring, to recreate the a familiar but truly new experience. Half-Life: Source was Half-Life: No more, no less. The only noticeable improvements that were made were the introduction of more realistic water effects and a 3D skybox to replace the old 16-bit bitmap images. Instead, Half-Life: Source was a straight port of the original game, using the same textures, guns and sound effects. Half-Life is of course one of the most cherished and revered games in video game history, but people had expected that when Valve ported the game to their new Source engine, they would get something that looked a lot closer to Half-Life 2. I'd love to see more games that are based in, or similar locations to, Black Mesa before and after the incident primarily because of how amazingly interesting and intricate the complex is.By gbrading | Review Date: ApWhen Half-Life: Source arrived, without much fanfare in June 2004, many people were disappointed. I must agree, if there was any way, which there is likely not currently or in the near future to recreate/ invent entire new areas of the complex as it would look before the disaster, along with fully interactable NPCs and interesting side plots, I would instantly buy that, even if it were $100 or more. System Shock 2 is another game that I feel is very close to Half Life in how it makes you want to see what it was like before. ![]() Half Life will always stay at the top of my list of favourite games, especially parts like the Office Complex, Biodome and Lambda Complex because of just how interesting they are. It also made me kind of sad seeing all the possible advancements that were lost because of it. I don't know why, but seeing the drastic contrast between pre and post disaster at the beginning left me throughout both the original and this game leaves me wondering what day-today life was like there, and just how efficient and amazing it was. TL DR The Black Mesa Research Facility is f-ing MASSIVE, and I call on you folks to give your predictions!Įdit: I would also like to state that I'm going purely off of in-game info, including maps from both this and the original games.īlack Mesa is quite possibly my favourite game location of all time. Personally, I think what Gordon sees of Black Mesa is really only scraping the surface, possibly only a tenth, of a facility that is most likely the size of perhaps Rhode Island. From there you can see multiple topside complexes with large radio towers, office complexes and even a SECOND DAM.īecause of the absolute sizes of the complex (Re-iterating here: Multiple security levels, surface research areas and higher security underground complexes, two dams, a nuclear reactor plus several other large and smaller generator areas, underwater canals which could go on for miles, etc.) leads me to believe the complex is AT LEAST the size of a small city, with a huge population. The largest scale that you can really see in-game is when you're on the cliffside, during Surface Tension. I'm tempted to say it's around ten square kilometers, maybe larger, but then you've the multi-level structure to it, since it goes deeper underground consistantly. ![]() The entire complex is, well, REALLY complex, since you've got entire areas dedicated to civilian activity, research areas, weapons testing complexes, missile silos, multiple biodomes, etc. ![]() This is something I've always been curious about. ![]()
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